Minority Report's computer interface is among us

It's called G-Speak: Gestural Interface Technology. John Underkoffler, one of Oblong’s co-founders, was the science advisor on Minority Report and built much of what we saw in the film from what he was working on at MIT.

The gesture-based g-speak “spatial operating interface” (SOE) software platform has been in development at MIT’s Media Laboratory since the early 1990s and its intended use isn’t as nerdy as we’d expect. It’s meant to facilitate answers to real-world issues. The platform is reportedly compatible with Linux and Mac.

The SOE's combination of gestural i/o, recombinant networking, and real-world pixels brings the first major step in computer interface since 1984; starting today, g-speak will fundamentally change the way people use machines at work, in the living room, in conference rooms, in vehicles. The g-speak platform is a complete application development and execution environment that redresses the dire constriction of human intent imposed by traditional GUIs. Its idiom of spatial immediacy and information responsive to real-world geometry enables a necessary new kind of work: data-intensive, embodied, real-time, predicated on universal human expertise.

Some of the SOE's core ideas are already familiar from the film Minority Report, whose characters performed forensic analysis using massive, gesturally driven displays. The similarity is no coincidence: Underkoffler based the design of those scenes directly on his earlier work at MIT. Other foundational components are less directly visible but as crucially transformative. The g-speak platform braids development arcs begun in the early 1990s at MIT's Media Laboratory, where Oblong's principals produced radical user interface advances, distributed and networked language designs, and media manipulation technologies.

From academia; into popular cinema; and out broadly into the world as commercial product: it's an unordinary path for technical thought and effort, but one -- leading to g-speak -- that seems now logical and even necessary. The people who work in Oblong's Los Angeles and Barcelona laboratory offices are as concerned with design as with programming, with humanist principles as with running a company. Synthesizing these concerns is the only way to insure that the metamorphosis of human-computer interaction we offer the world will be one of beauty and durable worth.

Links

Oblong project's home page.

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